Scale custom mouse cursor at runtime

Hi,

I made a custom mouse cursor and want to rotate and scale it at runtime.
I use inside my HUD-blueprint the “Draw Material”-node.
( Draw Material | Unreal Engine Documentation )

Rotating works fine. But when I scale it, it doesn’t scale the cursor from its center. It increases its size but jumps along ax axis when scaling.
How can I make it scale from its center so that the cursor stays where it was?

Not sure if you’ve found a solution to this already, but how about this: place the image inside a size box. During runtime you can now easily manipulate the widget’s size with the sizebox nodes “override width” and “override height”.