Particle issue?

hey guys im not sure if this is a issue but i have my spell system and it works fine for the first player but on the seconds screen he sees the spell being cast in front of player 1 but the spell trail fires at a different angle i can’t upload a video clip so i can show you what i mean

What do you mean by “the second screen”? Is this a problem in split screen multiplayer?

Oh sorry yea I have it set up for split screen

So is it the actual direction the spell trail is traveling or the angle that each particle is displayed that is the problem?

The spell itself travels were the cursor is but the particle trail shoots off on an angle I’ll try and get a picture to explain better

this should help in the first image im shooting the projectile straight in the second it shows the trail going off on an angle

This looks more like standalone networked multiplayer test using dedicated server, not split screen in one executable.

If that is the case then I think the problem is that the aiming is not being told to the server or the server is not replicating the aiming to the other client.

Yea I’m just using the engine with 2 people and dedicated server check for testing I’m not doing true split screen

So then what are you doing to make sure the aiming is replicated?