Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 345] SwapChain->ResizeBuffers(1,SizeX,SizeY,RenderTargetFormat,DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) failed at D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:235 with error DXGI_ERROR_INVALID_CALL, Size=688x92 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018)
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
UE4Editor_D3D11RHI!VerifyD3D11ResizeViewportResult() [d:\build++ue4\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:336]
UE4Editor_D3D11RHI!FD3D11Viewport::Resize() [d:\build++ue4\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:237]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIResizeViewport() [d:\build++ue4\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:522]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::ConditionalResizeViewport() [d:\build++ue4\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:383]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() [d:\build++ue4\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:1059]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1585]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1285]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1860]
UE4Editor_Slate!FSlateApplication::Tick() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1687]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3574]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll