Launch Character - Ball character

Hi,

Im having trouble casting to the Ball Player character. for come reason it doesn’t wast to recognize the “CAST TO CHARACTER” is the default player im using. please help.

does the ball actor inherit from the character class? it may just be a pawn. i would add a print string to the fail pin of your cast node, this will tell you if that is the point at which your script is failing. that said im guessing the cast is your issue, your explanation lacks clarity and details.

Hi ThompsonN13 ,

Thankyou for the reply.

To summarise my goal, my aim is to basically create a jump pad style blueprint.
The image attached to my initial post shows where I’m up to.
However this was found online and works with the " third person character" I just need to know what to call to make this work for the ball character (from the unreal template)

I’ve tried " cast to ball character_bp " but for some reason nothing happens.

Thanks for your time.

thanks thats a much clearer explanation. did you look into the things mentioned in the previous post? i dont have the ball template project downloaded so i cant check to see if the ball inherits from the character class though i would guess thats its a pawn as mentioned. try opening the ball bp and clicking the class settings button, then in the details panel look for parent class, this will tell you if the ball inherits from the character class or not. also try the print string i mentioned before which will also tell you if the ball inherits from the character class. the only other issue that would cause your script to not work is the force imparted, if theres insufficient force currently try increasing the number and checking the override boxes.

Hi ThompsonN13

Thank you for your help. yes you are correct , my “Ball Character” is a PAWN class, Not a Character class.
The script is failing at the “CAST TO CHARACTER” Node.

Do you have any ideas on how to add force to my pawn class character.
Btw thank you, you are awesome!