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Gamepad/Keyboard "Focused" doesn't change button image to "Hover"

Why doesn't UE4 instead of drawing the dotted box around the button actually change the style of the button to hovered? It works fine with the mouse but gamepad/keyboard don't work. I refuse to create arrays of buttons and run around manually setting style in blueprints. There must be a proper way to do this.

Product Version: UE 4.20
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asked Nov 11 '18 at 12:12 AM in Blueprint Scripting

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Haider Raza

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