Gamepad/Keyboard "Focused" doesn't change button image to "Hover"

Why doesn’t UE4 instead of drawing the dotted box around the button actually change the style of the button to hovered? It works fine with the mouse but gamepad/keyboard don’t work. I refuse to create arrays of buttons and run around manually setting style in blueprints. There must be a proper way to do this.

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Hard to believe this is still an issue, it’s been an issue since UMG came out.

Not a perfect solution but I solve it like this.

It’s a generic button class I created so I can get the focussed event but it will work however you are telling the button that it is in focus.

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UNREAL SHOULD PIN THIS ANWSER IN EVERY FORUM AND YOUTUBE TUTORIAL ABOUT GAMEPAD NAVIGATION! I looked for this solution in many different places and did not find anything clear. Thank you for your anwser!

This is the correct answer.