Target "server" is not available when creating a dedicated server
I have installed engine 4.4 (OS win 7x64)
Have created a project from a preset of templates (in my case from the code first person). Name of the project test01.
I perform all the actions described in the article: https://wiki.unrealengine.com/Standalone_Dedicated_Server#Packaging_the_Content. I create a special server target for UnrealBuildTool and place it to \Source\ folder. I save it as test01Server.Target.cs. Then I regenerate projectfiles.
In the article, do the following: "Open Visual Studio, set the configuration to *Server and select the platform target accordingly."
I do not find configuration "Server".
asked Aug 16 '14 at 08:56 AM in Packaging & Deployment
Are you using the though source or the pre built engine from the launcher. Afaik it is only available with the github source.
answered Aug 16 '14 at 12:59 PM
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