Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Target "server" is not available when creating a dedicated server

I have installed engine 4.4 (OS win 7x64)

Have created a project from a preset of templates (in my case from the code first person). Name of the project test01.

I perform all the actions described in the article: https://wiki.unrealengine.com/Standalone_Dedicated_Server#Packaging_the_Content. I create a special server target for UnrealBuildTool and place it to \Source\ folder. I save it as test01Server.Target.cs. Then I regenerate projectfiles.

In the article, do the following: "Open Visual Studio, set the configuration to *Server and select the platform target accordingly."

I do not find configuration "Server".


Product Version: Not Selected
more ▼

asked Aug 16 '14 at 08:56 AM in Packaging & Deployment

avatar image

11 3 5 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Are you using the though source or the pre built engine from the launcher. Afaik it is only available with the github source.

more ▼

answered Aug 16 '14 at 12:59 PM

avatar image

108 7 10 14

avatar image xmana Aug 18 '14 at 03:08 PM

I have obtained from github following files: Optional.zip Required_1of2.zip Required_2of2.zip UnrealEngine-4.4.0-release.zip. I unpack them into one folder. Further, I follow the instructions in the file README.md: run GenerateProjectFiles.bat; launch visual studio and open UE4.sln; configuration is set to Development Editor and platform Win64; then build the UE4; After compilation i launch UE4Editor. Then create a project, for example on the basis of ShooterGame. The project, which was created, containing the file: \projects\ShooterGame\Source\ShooterGameServer.Target.cs. Slate and OnlineSubsystem is uncommented in the In ShooterGame.Build.cs. I Refresh Visual Studio in Unreal Editor then start VisualStudio. I have no Server configuration!

Please tell me what to do to collect separate server and client game!

ShooterGameServer.Target Build.cs

avatar image csharp1024 Aug 18 '14 at 05:12 PM

Is this for Linux? To get that working you need to have the cross compiler described in the article

avatar image xmana Aug 19 '14 at 07:30 AM

The question can be considered closed.

Building the server on windows platform happened through UnrealFrontend.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question