I have obtained from github following files: Optional.zip Required_1of2.zip Required_2of2.zip UnrealEngine-4.4.0-release.zip.
I unpack them into one folder.
Further, I follow the instructions in the file README.md: run GenerateProjectFiles.bat; launch visual studio and open UE4.sln;
configuration is set to Development Editor and platform Win64; then build the UE4;
After compilation i launch UE4Editor.
Then create a project, for example on the basis of ShooterGame.
The project, which was created, containing the file: \projects\ShooterGame\Source\ShooterGameServer.Target.cs.
Slate and OnlineSubsystem is uncommented in the In ShooterGame.Build.cs.
I Refresh Visual Studio in Unreal Editor then start VisualStudio.
I have no Server configuration!
Please tell me what to do to collect separate server and client game!