Walk speed not insync with animation play rate

Hey guys. So, I’ve been messing around with Wwise and creating footsteps, and testing them in Unreal with the Third Person Template. Everything works, but there is this problem, where I set the max walk speed to 93.75 (the same as in blendspace node for walking), and when I test it out, it looks like the character is doing a forward moonwalk; like the animation play rate is not right. How can I fix this, so the animation play rate is in sync with the walking speed. I remember reading it somewhere on this site, that I need to make a custom function that will calculate the play rate from speed, and then call this function in the animation graph of the Idle/Run state, and connection it to the play rate of the blendspace. Well, I don’t know how to do that, so if someone would help, that would be great.
Cheers!