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Making a RTS Camera that can rotate and also turn

Hello all, This is my First post on this site, I'm also very new to UE4.

So as a way to understand the editor I have been remaking an old RTS game as a hobby and I've just hit what I think is my first major roadblock.

I have made a camera system that's quite in-depth.

W = Foward. S = Back. A = Turn_L. D = Turn_R. Z= Strafe_L. X= Strafe_R. C= ZoomIn. V= ZoomOut. A= Orbit Rotation_L. D= Orbit Rotation_R.

The problem is I've got a dummy set for the camera to know where to look and when I use my turn camera it will snap back to the location of the dummy when I next use an orbit or zoom input. and if I try and rotate the dummy it throws the whole camera off.

Any idea of the best way of getting around this is?

Thanks, in advance for your help


Product Version: UE 4.20
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asked Nov 11 '18 at 04:01 PM in Blueprint Scripting

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EchoDelta M
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You need to lock the rotation so it can't go beyond a certain limit. Here's a great video on the exact question your asking.

There's 3 parts to it, takes a while to get through but it's the exact setup I'm using in my practice project rn.

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answered Nov 11 '18 at 04:16 PM

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avatar image EchoDelta M Dec 05 '18 at 05:45 PM

I'm not having a great time with this playlist, to be honest. I have a feeling out may be out of date.

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