Plugin package fail

Hello! I have a problem: I try to package my plugin and get a fail.
LOG:

LogSlate: Window 'Modules' being destroyed
LogSlate: Window 'Modules' being destroyed
UATHelper: Package Plugin Task (Windows): Running AutomationTool...
UATHelper: Package Plugin Task (Windows): C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1879,5): warning : The referenced project '..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [C:\Program Files\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\Automa
tionTool.csproj]
UATHelper: Package Plugin Task (Windows): Parsing command line: BuildPlugin -Plugin=D:/Unreal/SandBox/Plugins/testpl/testpl.uplugin -Package=D:/Unreal/testpl -CreateSubFolder -compile
LogSlate: Window 'Plugins' being destroyed
LogSlate: Window 'Plugins' being destroyed
LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
LogDirectoryWatcher: A directory notification for 'D:/Unreal/SandBox/Plugins/' was aborted.
UATHelper: Package Plugin Task (Windows): Compiling scripts.
UATHelper: Package Plugin Task (Windows):     DotNETUtilities -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Package Plugin Task (Windows):     UnrealBuildTool -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Package Plugin Task (Windows):     AutomationUtils.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Package Plugin Task (Windows):     AllDesktop.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Package Plugin Task (Windows):     Localization.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Package Plugin Task (Windows):     OneSkyLocalization.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Package Plugin Task (Windows):     AutomationScripts.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Package Plugin Task (Windows):     Android.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Package Plugin Task (Windows):     BuildGraph.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Package Plugin Task (Windows):     HTML5.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Package Plugin Task (Windows):   C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1879,5): warning : The referenced project '..\..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [C:\Program Files\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\I
OS\IOS.Automation.csproj]
UATHelper: Package Plugin Task (Windows):     IOS.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Package Plugin Task (Windows):     Linux.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Package Plugin Task (Windows):     Lumin.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
UATHelper: Package Plugin Task (Windows):     Mac.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Package Plugin Task (Windows):     TVOS.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Package Plugin Task (Windows):     Win.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Package Plugin Task (Windows):     XLocLocalization.Automation -> C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Package Plugin Task (Windows): Took 2,5689781s to run MSBuild.exe, ExitCode=0
UATHelper: Package Plugin Task (Windows): Copying 206 file(s) using max 64 thread(s)
UATHelper: Package Plugin Task (Windows): Reading plugin from D:\Unreal\testpl\HostProject\Plugins\testpl\testpl.uplugin...
UATHelper: Package Plugin Task (Windows): Building plugin for host platforms: Win64
UATHelper: Package Plugin Task (Windows): Running: C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -plugin=D:\Unreal\testpl\HostProject\Plugins\testpl\testpl.uplugin -iwyu -precompile -nosharedpch -noubtmakefiles -receipt=D:\Unreal\testpl\HostProject\Plugins\testpl\Binaries\Win64\UE4Editor.target -No
HotReload -log="C:\Program Files\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt"
UATHelper: Package Plugin Task (Windows):   Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Package Plugin Task (Windows):   Parsing headers for UE4Editor
UATHelper: Package Plugin Task (Windows):     Running UnrealHeaderTool UE4Editor "C:\Program Files\Epic Games\UE_4.20\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Package Plugin Task (Windows):   Reflection code generated for UE4Editor in 18,1079495 seconds
UATHelper: Package Plugin Task (Windows):   Building 5 actions with 8 processes...
UATHelper: Package Plugin Task (Windows):     [1/5] PCLaunch.rc
UATHelper: Package Plugin Task (Windows):     [2/5] Module.testpl.cpp
UATHelper: Package Plugin Task (Windows):     d:\unreal\testpl\hostproject\plugins\testpl\source\testpl\public\RoomData.h(7): fatal error C1083: ?? ????? ?????? ?? ???????: UObject.h: No such file or directory,
UATHelper: Package Plugin Task (Windows):     [3/5] Module.testpl.gen.cpp
UATHelper: Package Plugin Task (Windows):     d:\unreal\testpl\hostproject\plugins\testpl\source\testpl\public\RoomData.h(7): fatal error C1083: ?? ????? ?????? ?? ???????: UObject.h: No such file or directory,
UATHelper: Package Plugin Task (Windows):   ERROR: UBT ERROR: Failed to produce item: D:\Unreal\testpl\HostProject\Plugins\testpl\Binaries\Win64\UE4Editor-testpl.dll
UATHelper: Package Plugin Task (Windows):          (see C:\Program Files\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt for full exception trace)
UATHelper: Package Plugin Task (Windows):   Total build time: 36,61 seconds (Parallel executor: 0,00 seconds)
UATHelper: Package Plugin Task (Windows): Took 36,8877936s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Package Plugin Task (Windows): ERROR: UnrealBuildTool failed. See log for more details. (C:\Program Files\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt)
UATHelper: Package Plugin Task (Windows):        (see C:\Program Files\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
UATHelper: Package Plugin Task (Windows): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Package Plugin Task (Windows): BUILD FAILED

And the log in \Engine\Programs\AutomationTool\Saved\Logs:

UnrealBuildTool.GuardedMain: Command line: "C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe" UE4Editor Win64 Development -plugin=D:\Unreal\testpl\HostProject\Plugins\testpl\testpl.uplugin -iwyu -precompile -nosharedpch -noubtmakefiles -receipt=D:\Unreal\testpl\HostProject\Plugins\testpl\Binaries\Win64\UE4Editor.target -NoHotReload -log="C:\Program Files\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt"
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.15063.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.15063.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
VCToolChain.PrintVersionInfo: Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
VCToolChain.PrintVersionInfo: Using 14.15.26726 compiler toolchain in C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726
VCToolChain.PrintVersionInfo: Using Windows SDK 10.0.16299.0 in C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> MeshEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapEmulator' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImmediatePhysics' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for UE4Editor
ExternalExecution.ExecuteHeaderToolIfNecessary:   Running UnrealHeaderTool UE4Editor "C:\Program Files\Epic Games\UE_4.20\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for UE4Editor in 18,1079495 seconds
ActionGraph.IsActionOutdated: Module.testpl.cpp: Produced item "Module.testpl.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.testpl.gen.cpp: Produced item "Module.testpl.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: PCLaunch.rc: Produced item "PCLaunch.rc.res" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-testpl.dll: Produced item "UE4Editor-testpl.suppressed.exp" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-testpl.dll: Produced item "UE4Editor-testpl.suppressed.lib" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-testpl.lib: Produced item "UE4Editor-testpl.lib" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-testpl.lib: Produced item "UE4Editor-testpl.exp" doesn't exist.
ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: D:\Unreal\testpl\HostProject\Plugins\testpl\Binaries\Win64\UE4Editor-testpl.dll
ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: D:\Unreal\testpl\HostProject\Plugins\testpl\Binaries\Win64\UE4Editor-testpl.pdb
UEBuildTarget.TryRecycleVersionManifests: Recycled previous build ID (4212847)
ParallelExecutor.ExecuteActions: Building 5 actions with 8 processes...
ParallelExecutor.ExecuteActions:   [1/5] PCLaunch.rc
ParallelExecutor.ExecuteActions:   [2/5] Module.testpl.cpp
ParallelExecutor.ExecuteActions:   d:\unreal\testpl\hostproject\plugins\testpl\source\testpl\public\RoomData.h(7): fatal error C1083: �� 㤠���� ������ 䠩� ����祭��: UObject.h: No such file or directory,
ParallelExecutor.ExecuteActions:   [3/5] Module.testpl.gen.cpp
ParallelExecutor.ExecuteActions:   d:\unreal\testpl\hostproject\plugins\testpl\source\testpl\public\RoomData.h(7): fatal error C1083: �� 㤠���� ������ 䠩� ����祭��: UObject.h: No such file or directory,
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
<>c.<PrintExceptionInfo>b__4_0: ERROR: UBT ERROR: Failed to produce item: D:\Unreal\testpl\HostProject\Plugins\testpl\Binaries\Win64\UE4Editor-testpl.dll
<>c.<PrintExceptionInfo>b__4_0:        (see C:\Program Files\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt for full exception trace)
<>c.<PrintExceptionInfo>b__4_1: 
<>c.<PrintExceptionInfo>b__4_1: BuildException: UBT ERROR: Failed to produce item: D:\Unreal\testpl\HostProject\Plugins\testpl\Binaries\Win64\UE4Editor-testpl.dll
<>c.<PrintExceptionInfo>b__4_1:    в UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, Boolean bIsRemoteCompile, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) в C:\Program Files\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:строка 570
<>c.<PrintExceptionInfo>b__4_1:    в UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) в C:\Program Files\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:строка 1673
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
UnrealBuildTool.RunUBT: Total build time: 36,61 seconds (Parallel executor: 0,00 seconds)

testpl is a plugin name.
Could it be conected with fact that UObject.h is depricated?