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Material wrong rendering

When I created my first water shader in UE4 it had this problem, now I have a bit better one but I don't have any idea of what's going on and why is it rendering wrong.

You can see on screenshots what I mean.

First is top side of material and second side of material.

Generaly I can see second side of material. Is there any fix for this or any workarround?

Link to screenshots: https://imgur.com/a/nXVsM5O

Product Version: UE 4.20
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asked Nov 11 '18 at 05:50 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Nov 12 '18 at 09:21 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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