Material wrong rendering
When I created my first water shader in UE4 it had this problem, now I have a bit better one but I don't have any idea of what's going on and why is it rendering wrong.
You can see on screenshots what I mean.
First is top side of material and second side of material.
Generaly I can see second side of material. Is there any fix for this or any workarround?
Link to screenshots: https://imgur.com/a/nXVsM5O
asked Nov 11 '18 at 05:50 PM in Bug Reports
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