Multiplayer combo attacks like battlefield 1?

Hello,
I wanted to ask is it possible to make a combo attack like bf1.
Im not sure what’s the correct way to say it but, an example would be when you attack a player with a melee weapon in bf1 it plays an animation of you killing the player, and on the player screen that’s being killed by you, they see you killing them with a melee weapon. Now there is a system that allows this action for AI, but how do I do it with multilayer?

What is it about the melee attack that makes it a combo instead of just a single stab action for instance?

This, also, it’s just camera animation for the client, no?

Welll, you have the regular melee attack, then when the melee kills the player that’s when it plays a combo kill animation.

Combo is a combination of moves / actions / keypresses - a specific sequence. Could you clarify what you want to do - you want to play a different animation depending which directing an attack is coming from? This has nothing to do with combos of any kind. It’s just a different animation.

The system you’re referring to is a bit more complex, it takes current player stance into account as well, not only the direction. Prone, crouch and standing melee kills will all play different animations. So what are you struggling with? Detecting the direction of the incoming attack or detecting whether the player’s health is low enough to trigger a stabbystabby anim or the killyoudead anim?