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Rising stairs?

I'm making a puzzle game where there is a set of stairs that rises from the ground, and i'm not sure on how to do this. I would also like it to be customisable. So far i've got a simple construction script that lets me choose the amount of steps. as well as distance.

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As well as a system that changes the height of the stair,

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although i don't think that the construction script can't be changed once the game is running. Is there a workaround to this?

Thank you!

Product Version: UE 4.20
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asked Nov 11 '18 at 08:22 PM in Blueprint Scripting

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Create a custom event instead and hook up the script there. Have the constructor call that event. And then you can call that event again while the game is running, too.

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answered Nov 12 '18 at 10:08 AM

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avatar image kaosrio Nov 12 '18 at 04:11 PM

I tried doing what you said and it does work, although when the stairs are activated, they don't move, but instead it creates a new set of steps for every frame.

avatar image mightyenigma Nov 13 '18 at 09:38 PM

Lol don't call the construction function every tick :)

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