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[Request] Selecting all children (for attached actors)

This one is really simple. Let me do select all children for attached actors.

  1. Attach many actors to one actor

  2. right click on parent actor

  3. Click on "Select all children" and "Select immediate children" or

  4. "Select all attached actors" and "Select immediate attached actors" or

  5. Whatever the developers think it should say.

This solution does not involve using folders.

Adding that would resolve all my issues with organizing my project. It would provide relative and absolute position and it would allow me to quickly prototype by duplicating sets of disparate geometry.

This should be so simple, that it can hopefully get into the next release?

Let me know, Rigel

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asked Aug 16 '14 at 11:32 AM in Using UE4

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avatar image dissonanceint Aug 16 '14 at 03:53 PM

+1. Was about to suggest this myself

avatar image master_rigel Sep 04 '14 at 12:12 AM

are any staff following this thread? I think it's worth a look.

avatar image monodrobe Oct 16 '15 at 08:07 AM

also would like this feature

avatar image AWYN Jun 05 '19 at 09:30 PM


Most people working with UE are used to good 3D program tree logic. Unfortunately that is not meant to be the ultimate reference for every other software...

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