On Component Begin Overlap Multiplayer
Hello. When i press Q on keyboard. Character spawns an projectile at the position of mouse cursor. that deals damage to characters inside of collision in multiplayer.Think like moba game skill.But i want that skill deal damage only other characters not the owner. I tried "locally controled" when false but it didn't work.How can i make this happen ? Here is my blueprints. First picture is character blueprint. Thanks you :)
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i used get instigator.And checked if instigator is not equal to other actor(overlapped).
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