On Component Begin Overlap Multiplayer

Hello. When i press Q on keyboard. Character spawns an projectile at the position of mouse cursor. that deals damage to characters inside of collision in multiplayer.Think like moba game skill.But i want that skill deal damage only other characters not the owner. I tried “locally controled” when false but it didn’t work.How can i make this happen ? Here is my blueprints.

First picture is character blueprint.
Thanks you :slight_smile:

Anyone ??

i used get instigator.And checked if instigator is not equal to other actor(overlapped).