Overlap box only work on last actor placed in the world?
Just have a problem with the unreal engine! I have a blueprint which is called "TriggerVol" inside him we have this code:
This blueprint is placed in one other blueprint (a building who can make my character flying with a griffin). No code here, just the mesh and the other blueprint.
When i place one of this building on map, this is working. But when there are more of one building, so one or more trigger, there are all executing the code (the widget appear and print working), but the boolean "proximité vol" is just set if i overlap the last placed blueprint, no the others.
Anyone can help me?
Thanks all and sorry for my bad english i'm french ahah :)
asked Nov 12 '18 at 09:57 AM in Blueprint Scripting
You need to not do this on event tick.
You want the node on actor begin overlap
And the node on actor end overlap
Use those to trigger the code from your true and false branches respectively.
answered Nov 12 '18 at 10:10 AM
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