Wrong location for sliced procedural mesh!

When I slice a procedural mesh multiple times, all slices keep their origin’s location as if they were still part of the original procedural mesh. So if I slice a 10cm x 10cm x 10cm cube the origin of the new slice would be 5 cm away from the actual slice, in the center of what once was a complete cube.

Have anyone seen this? any work around to fix the location?

As a workaround I am able to move the static mesh close to origin but not the collision shape.

Hello,

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Thanks