Lerp between one looping animation to another?(skeletal mesh)

Hi, im looking on what could be the best way of simply going from one animation to the next in blueprint for a skeletal mesh. I was looking into statemachines and blendspaces, but it looks like it always goes from one state to another, and in my case i don’t know what would be the previous state to the next one.

What im trying to do is like what JRPG’s do, during dialogue the character is looping one animation, then go to the next dialogue and Lerp to new looping animation. Example here Persona 5 Confidant Arcana TEMPER Sadayo Kawakami unlock Maid service PS4 HD - YouTube
as you see when u click he goes into the next state(moves forward into the sofa)

Hopefully this one is simple. Please let me know :slight_smile: !