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MMORPG游戏,如果把umap的数据导出给我们自己的服务器端,移动一系列的同步在服务端做

其实就是如题 我们准备做MMO游戏,但是角色移动不确定怎么做同步。因为unreal的地形有起伏,有碰撞。当客户端角色移动的时候我们希望是服务端知道这个角色落脚点在什么地方,然后做广播。

那么问题就是 服务端需要有一份地图数据。 1.代码里面有没有可以导出地图数据的代码? 2.或者是能不能提供一个入口点,提供我们修改源码,改成我们自己的格式。服务端做A星寻路,以及碰撞计算。

UE4的网络模型并不适合制作多人在线的MMO游戏,所以我么您使用我们自己的Server来做这件事。

谢谢 tianhj.tech@foxmail.com

Product Version: UE 4.20
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asked Nov 13 '18 at 02:48 AM in Using UE4

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white.tian
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avatar image white.tian Nov 13 '18 at 04:00 AM

补充一下.UE4解析umap地图文件的源码在什么地方?

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