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std::vector to TArray

I am trying to convert this line of code in to UE4 C++

 //std::vector lines;
 //size_t numObstLines;
 std::vector<Line> projLines(lines.begin(), lines.begin() + static_cast<ptrdiff_t>(numObstLines));
 How would I convert this std::vector constructor in to TArray syntax ?
 Like if I had a :
 //TArray<FLine> lines;
 //int32 numObstLines;
 TArray<FLine> projLines(???);
Product Version: UE 4.19
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asked Nov 13 '18 at 03:38 AM in C++ Programming

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Assuming numObstLines is the number of elements to copy from lines then you can do

 TArray<FLine> projLines(lines.GetData(), numObstLines);
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answered Nov 13 '18 at 06:00 PM

Brian Johnstone (suspended)
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