My blueprint has changed substantially by now but originally my inventory system follow that of a popular ue4 tutorial on youtube.
Basically what I am trying to do is create stackable items so if you pickup more than one of the same kind of item, it changes the name to equal however much there is of the item opposed to adding an additional struct to the array.
If I’m correct I would go about this with the Find?
Would I need to do a for each loop of some sort?
Any help is appreciated!