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Event ActorOverlap only once?

Hello everyone I having a problem with my blueprint bode where everytime I attack it hits the enemy multiple times which I dont want. I use collisions on my countess(paragon assest)swords. I have tried DoOnce but that doesn't work.alt text

Product Version: UE 4.19
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asked Nov 13 '18 at 08:50 AM in Blueprint Scripting

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Haturn Phoenix
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1 answer: sort voted first
  • You should drag OverlappedActor to Countess not GetPlayerCharacter as Object.

  • You should test overlap on your Sword Collision not the whole Countess character (your actual setup won't work).

  • Better using CapsuleCollision overlaps so you can access overlapped components and cast to SwordCollision.

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answered Nov 13 '18 at 02:57 PM

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Ego Studio
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avatar image Haturn Phoenix Nov 16 '18 at 05:07 AM

is It possible if you could take a screen shot of what the blueprints is supposed to look like with these changes(my sword*s* is attached to my mesh and the collision is on the mesh)

avatar image Ego Studio Nov 17 '18 at 10:10 AM

Following your setup, you can try this and check "is attacking" afterwards alt text

Otherwise, you can put things on your CountessCharacter alt text

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