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Difference between PostInitProperties and PostEditChangeProperty?

Hello,

As the title says, I'm pretty much just wondering what the difference between the two functions PostInitProperties() and PostEditChangeProperty().

Would be great if someone could clearify :) Thanks in advance.

~Stefan

Product Version: UE 4.21
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asked Nov 13 '18 at 01:16 PM in C++ Programming

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Steferich
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PostEditChangeProperty only gets called when the property is modified "externally." It is useful for when a property is changed in the editor or by another object. PostInitProperties is called after the constructor but before BeginPlay whether you are playing in the editor or in a packaged game. You use this to do initialization that is reliant on your properties being fully initialized but it is only called once at the beginning of the object's initialization.

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answered Nov 13 '18 at 05:36 PM

Brian Johnstone (suspended)
avatar image Steferich Nov 15 '18 at 05:50 AM

Ah okay, I finally understand :) Thanks for clearing this up!

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