Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Fading Level In When Streaming

Hi all,

I am building a location where I expose new parts of it as the player discovers new areas. I am streaming sub levels that contain lighting information as I expose these new areas of the location. This is to prevent light leaking through false walls etc. What I find is that the lights pop in when I stream the new levels in (obvs). I am wondering if there is a way to fade the level in as opposed to having it just pop in. Because of memory constraints I don't want to use the sequencer to just expose the levels as required (because doing it this way means they're always loaded in memory).

Product Version: UE 4.21
more ▼

asked Nov 13 '18 at 11:46 AM in Blueprint Scripting

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question