x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Fading Level In When Streaming

Hi all,

I am building a location where I expose new parts of it as the player discovers new areas. I am streaming sub levels that contain lighting information as I expose these new areas of the location. This is to prevent light leaking through false walls etc. What I find is that the lights pop in when I stream the new levels in (obvs). I am wondering if there is a way to fade the level in as opposed to having it just pop in. Because of memory constraints I don't want to use the sequencer to just expose the levels as required (because doing it this way means they're always loaded in memory).

Product Version: UE 4.21
Tags:
more ▼

asked Nov 13 '18 at 11:46 AM in Blueprint Scripting

avatar image

CarLeoRos
1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question