[URGENT] Remote Build for iOS doesn't copy framework resources
Resources are not present in final .ipa package when I try to build and package iOS app using remote connection from Windows to macOS with included frameworks with resources. This is only problem with remote connection, when I try the same on local macOS instance without remote connection, it works properly. Also it worked good in previous UE4 versions.
Steps to reproduce:
Please fix this ASAP because it breaks most of the plugins and remote building for iOS is currently completely useless.
Thank you in advance.
asked Nov 13 '18 at 09:45 PM in Bug Reports
The fix (for the master branch): https://github.com/EpicGames/UnrealEngine/pull/5488
In attachment the patch file for UE4.21. To use it you must apply the patch and rebuild the solution at
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