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How to properly remove occluded meshes?

Hi, I am using data smith and I tried following the tutorial https://docs.unrealengine.com/en-US/Studio/Datasmith/HowTo/Jacketing, to learn how to use jacketing to remove occluded static actors.

However, none of them work. When I did the jacketing part with Mesh Action level, it always says 0 triangles deleted, and 0 occluded components deleted.

Furthermore, when I tried to do blueprint scripting according to the tutorial, I keep getting a crash because I always pass in a NULL jacketing option to the "Simplify Assembly" blueprint node. I can't really initialize the jacketing option variable, because I don't know how to create one.

Also, it is impossible to debug for me, as the C++ source for MeshProcessingLibrary is completely closed source. Can someone help me with this, or at least point me a way to get the source for Unreal Studio so I can debug?

Thanks

Product Version: UE 4.21
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asked Nov 14 '18 at 12:18 AM in Using UE4

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Mantracker
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Hello.

Please refer to the dedicated Unreal Studio support site for the current issues you are facing: https://unrealstudiohelp.epicgames.com/s/

I'd like to ask that you please submit 2 separate tickets. One for the jacketing issue; and a second ticket for the crash, including full reproduction steps.

Source code is not available for the Datasmith plugin.

Cheers

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answered Nov 14 '18 at 04:36 PM

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Stephen Ellis ♦♦ STAFF
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