Actor smaller when spawned from class
I have a blueprint for a door that is being spawned on a invisible location. The size of the door is x: 1.3, y: 1.4, z:1.3. When I drag the actor (door) from the content browser, it appears as its normal size. When it is spawned using the "spawn actor from class" function, it is proportionately smaller to whatever size is set to the original blueprint. Shouldn't everything be the same size as the blueprint? Is there a way to fix it? Thanks!
asked Nov 14 '18 at 03:15 AM in Blueprint Scripting
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