How do I apply my custom cel-shader to affect my foliage instances?
Hello!, I've created a cel shader using a tutorial through material instances being applied to the post processing. However this does not work for any foliage instances i create and there is no option to apply it to them. This question has been asked before but the only solid answer from a dev was to code it, which I am not comfortable doing. There is another way in which i believe you can create a custom blue print and apply it to the static meshes component class in the foliage tab. However within this blue print I do not know how to connect the cel-shader to it.
If there is another easier way of doing this or anyone knows how to make the blueprint that solves this then i would be very grateful!, thanks C:!!
asked Nov 14 '18 at 04:32 AM in Using UE4
Wait nevermind im actually so stupid, i just had to tick a box
answered Nov 14 '18 at 05:09 AM
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