Why is my grass killing FPS?
I really need help, I've been using Quixel Megascans recently and I'm using a foliage on there called "grass clumps".
The problem is is that it's killing my FPS in the editor and I don't know why:
-I'm using 2k textures -My material consists of albedo, SSS, and opacity maps. No animations yet. And I used there base LODs, "decimated" the meshes in Blender and have further decreased triangle count of the meshes in UE4.
Here's a screenshot with FPS visible and some info: https://drive.google.com/open?id=1eeuJyBe4vg3EhhTTZxj8pwezkFV3sttF
Full screen, while in editor, at a screen resolution of 100% my fps was under 60, at 200% it was 38. The sun temple map usually has a fps over 100 at full screen with SR of 200%.
If any more info is needed I'll gladly post it.
asked Nov 14 '18 at 04:53 AM in Rendering
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