Simple Move not working with Possess on 4.20

Its kind of the same question i did some days ago, but now i’m changing it to something more clear. I created 2 projects, both TopDown Templates, one in U4.19 and another one on U4.20, and used both to create a simple “Possess” sistem where i possess diferent actors on the level, i made a simple code to test it, its just a “Get all actors of class”, a “Do N” after it, a “Get” with the int from the Do N and a “Possess” to possess the target actor.

The issue? The project on 4.19 works fine, while on the 4.20 project the character doesn’t move, both uses the same code, and when i possess the character i possessed first the character moves fine.

The Top Down Template that i used uses the Simple Move to Location node, i made some tests and inputs works fine, Add Movement Input and other inputs are working on both projects, the issue seems to be on Simple Move to Location.

Anyone knows what Epic did for that to happen? its like the movement atributes didn’t transefered to the new actor, or it just didn’t override the actor’s controller, any help is apreciated \o_

Have the same issue, but when I don’t move the first actor then switch possession it works fine, maybe a bug?

I possibly have the same issue: Old top down project in 4.18 works in PIE, but hits a snag with NavMesh not re-building for anything but the first level when built. I’ve copied to a 4.21 project, and made all my sublevels part of a single persistent main level - navigation builds but char no longer moves, either in PIE or on build.

Any updates about this issue? I have the same on 4.21