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NavigationMesh Generation Properties or NavigationSystem.SupportedAgents?

I've noticed in the project settings that NavigationMesh has properties under Generation labeled:

  • AgentRadius "Radius of the smallest agent to traverse this navmesh"

  • AgentHeight - there is no tooltip for this one?? Not sure what this is used for at all

  • AgentMaxHeight "Size of the tallest agent that will path this navmesh"

And then under NavigationSystem there is a SupportedAgents array with very similar properties:

  • Nav Agent Radius

  • Nav Agent Height

So my question is how do these properties interact with eachother? Do I need to set the properties in NavigationMesh if I am setting a SupportedAgent? And what is AgentHeight for inside the NavigationMesh Generation properties?

Product Version: UE 4.20
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asked Nov 14 '18 at 05:20 PM in Using UE4

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freaknbigpanda
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