How can I change Niagara variables via blueprint?
Hi, i've been trying to access my Niagara system/emitter variables through blueprint to have some dynamic values, but I can't seem to find a way to do that in the editor or online.
asked Nov 14 '18 at 08:58 PM in Using UE4
With this setup:
I was able to change the color at runtime, but let it be known that with this method only the following type of variables can be modified via blueprint; (Actor, Bool, Float, Int32, Linear Color, Quaternion, Vector 2, Vector 3 and Vector 4).
Here's hoping a future update will include more variable types.
answered Nov 15 '18 at 04:13 PM
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