Unloaded streaming level still casts lights
While I travel between levels (via LevelStreamingVolumes or via manual Load/UnloadStreamLevel in Blueprint) sometimes I got strange lighting bug. In next streamed level I got combined lighting with previous (but previous level is unloaded from world - I can't see geometry of this level). How to resolve that? Manually destroy lighting before unload level?
Also I think also Reflection Captures wrong in this case... And it happens irregulary: 50/50
asked Nov 15 '18 at 08:46 AM in Bug Reports
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