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Unloaded streaming level still casts lights

While I travel between levels (via LevelStreamingVolumes or via manual Load/UnloadStreamLevel in Blueprint) sometimes I got strange lighting bug. In next streamed level I got combined lighting with previous (but previous level is unloaded from world - I can't see geometry of this level). How to resolve that? Manually destroy lighting before unload level?

Also I think also Reflection Captures wrong in this case... And it happens irregulary: 50/50

Product Version: UE 4.20
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asked Nov 15 '18 at 08:46 AM in Bug Reports

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broly
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avatar image Jeff A ♦♦ STAFF Nov 15 '18 at 10:58 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image broly Nov 16 '18 at 08:33 AM

What if bug is implicit, and project where this occurred has large size?

Thanks!

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