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Mouse Target Box does not Scale with Checkbox

Steps to Reproduce:

  1. Create a UI Widget
  2. Add a Checkbox
  3. Scale Checkbox: Details > Render Transform > Transform > Scale > Set X and Y to 3.5
  4. Run Game From Editor (PIE or Standalone)
  5. Hover mouse over various points in the checkbox while clicking

Result: The mouse only fires an event in a small area of the scaled checkbox (top right).

It seems that the mouse target area did not scale with the boundaries of the checkbox.

Product Version: UE 4.20
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asked Nov 15 '18 at 08:47 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Nov 15 '18 at 10:56 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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