How to override a function like those done in unrealscript states?
Well in unrealscript, we have code like this:
Then if we call :
However in UE4, I can only use c++ class to implement states:
now assume if we call :
How can this be done? I find a function might serve this purpose well:
But 'find' usually imply it might not be a very fast function and would cause performance problem if called every tick.
So what's the most clean way to accomplish the uc state in c++?
asked Nov 15 '18 at 08:51 AM in C++ Programming
I am going to mark this question as resolved for tracking purposes based on your comment "Fortunately I have some ideas now I think I will come up with an alternative solution eventually."
answered Nov 26 '18 at 03:35 PMDarkwindRichard (suspended)
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