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Failed building, Pointer, vector problem

Failed building, i linked the pictures which shows the error. I browsed through the forums and the internet but I couldnt figured out the problem. Can you help me? :)

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Product Version: UE 4.21
Tags:
errors.png (16.1 kB)
line27error.png (10.9 kB)
line52error.png (9.7 kB)
line70error.png (9.4 kB)
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asked Nov 15 '18 at 01:14 PM in C++ Programming

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Triplexx
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Because this is functions, not variables. It must be:

 PlayerMeshReference->GetComponentLocation().X
 
 PlayerMeshReference->GetComponentRotation().GetForwardVector()

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answered Nov 15 '18 at 02:11 PM

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redbox
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avatar image Triplexx Nov 15 '18 at 06:35 PM

It worked! All the errors dissappeared which referred to my project. But now I got another error which I cannot understand how, it doesn`t refers to my project. alt text

newerror.png (13.3 kB)
avatar image redbox Nov 15 '18 at 06:47 PM

this means wrong cast operation. re-check all your cast operations that it uses right types.

avatar image Triplexx Nov 15 '18 at 07:13 PM

I have only one cast in my code.

 USceneComponent* PlayerMeshReference = Cast<USceneComponent>(GetMesh());


avatar image Triplexx Nov 15 '18 at 07:23 PM

Wait I have another one: USceneComponent* PlayerCameraReference = Cast(GetFollowCamera()) I commented this line out and it built succesfully! Whats the problem with this cast? :) Btw Thanks for the help!

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