Pixelstreaming | Unable to package for win 64
Unable to package third person template for Windows 64bit w/ pixel streaming plugin enabled.
The plugin manager mounted the pixelstreaming plugin at the start of the build so i'm not sure what's happening. I've tried now on two separate machines with the same results.
Using the documentation provided by Epic here: https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/PixelStreamingIntro
asked Nov 15 '18 at 04:31 PM in Packaging & Deployment
Deleted the project and started from scratch. This time however I created the project on the same drive as where the base engine lives instead of on my secondary drive. Followed the steps listed in the link from my original post and was able to package to win 64 without issue.
answered Nov 15 '18 at 10:14 PM
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