Pixelstreaming | Unable to package for win 64

Unable to package third person template for Windows 64bit w/ pixel streaming plugin enabled.

Log Error:

ERROR: Expecting to find a type to be declared in a module rules named 'PixelStreaming' in PixelstreamingModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.

The plugin manager mounted the pixelstreaming plugin at the start of the build so i’m not sure what’s happening. I’ve tried now on two separate machines with the same results.

Using the documentation provided by Epic here:

Resolved?

Deleted the project and started from scratch. This time however I created the project on the same drive as where the base engine lives instead of on my secondary drive. Followed the steps listed in the link from my original post and was able to package to win 64 without issue.

hi,Newest.I also have this question,and I don’t understand your answer,what’s the “on the same drive as where the base engine lives instead of on my secondary drive” meaning?and your product packaged OK?and your pixel streaming running well followed the Getting Started with Pixel Streaming in Unreal Engine | Unreal Engine 5.1 Documentation link?

Happening to me too… I even reinstalled the engine 4.21 and still getting this error:

UATHelper: Packaging (Windows (64-bit)): ERROR: Plugin ‘PixelStreaming’ (referenced via PixelStreaming.uproject) does not contain the ‘PixelStreaming’ module, but lists it in ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\PixelStreaming\PixelStreaming.uplugin’.

I checked PixelStreaming.uplugin and noticed it says “Installed” : false…

{
“FileVersion” : 3,
“Version” : 0.1,
“VersionName” : “0.1”,
“FriendlyName” : “Pixel Streaming”,
“Description” : “Support for pixel streaming from UE4”,
“Category” : “Graphics”,
“CreatedBy” : “Epic Games, Inc.”,
“CreatedByURL” : “http://epicgames.com”,
“DocsURL” : “”,
“MarketplaceURL” : “”,
“SupportURL” : “”,
“EnabledByDefault” : false,
“CanContainContent” : true,
“IsBetaVersion” : true,
“Installed” : false,
“Modules” :
[
{
“Name” : “PixelStreaming”,
“Type” : “Runtime”,
“LoadingPhase” : “PostEngineInit”,
“WhitelistPlatforms” : [ “Win64” ]
}
]
}

Please help!

I’m trying to test PixelStreaming too and I got that error, my project had the same name as the plugin, so I created a new project with a different name.

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My error is:
UATHelper: Packaging (Windows (64-bit)): ERROR: Plugin ‘PixelStreaming’ (referenced via PixelStreaming.uproject) does not contain the ‘PixelStreaming’ module, but lists it in ‘C:\Program Files\Epic Games\UE_4.22\Engine\Plugins\Experimental\PixelStreaming\PixelStreaming.uplugin’.
PackagingResults: Error: Plugin ‘PixelStreaming’ (referenced via PixelStreaming.uproject) does not contain the ‘PixelStreaming’ module, but lists it in ‘C:\Program Files\Epic Games\UE_4.22\Engine\Plugins\Experimental\PixelStreaming\PixelStreaming.uplugin’.
Any ideas?

The error gone away when I created a new project and packaged it the second day.

Make sure that your project is not named “PixelStreaming”.

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It Helped!!
Thanks

1 Like