Root Motion applied to pawn from Sequences?

Howdy, gang! I haven’t had much luck finding answers to this - I have a pawn who gets taken over by a sequencer animation. This animation has root motion in it. The root motion plays fine if from the AnimBP itself, and looks fine in the “Process Root Motion” debug view of the animation itself, however when called from Sequencer does not appear to work. Are Level Sequence Actors with sequences that contain root motion animations supported?