Packaging to html5 warnings

Can somebody help me with this problem. How can i fix this because i really need to package my project asap.

LogHttp: Warning: 000002024BCF1D00: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x20239553fa0 [can pipeline])
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 1 (Re-using existing connenter code hereection! (#2) with host datarouter.ol.epicgames.com)
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (52.87.139.142) port 443 (#2))
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 3 (upload completely sent off: 389 out of 389 bytes)
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 4 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054)
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 5 (Connection died, retrying a fresh connect)
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 6 (Closing connection 2)
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 7 (Issue another request to this URL: 'https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B8C1334B8-4037-8BCA-751C-CE8AB08425E2%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.20.3-4369336%2B%2B%2BUE4%2BRelease-4.20&UserID=090e07f04a4477fb4f00a28f9659537b%7Cee4af3cf664946
049ee95f06b08e085d%7C5cc0860d-2fbc-41a7-a02f-f323bfdf90c7&AppEnvironment=datacollector-binary&UploadType=eteventstream')
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 8 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 000002024BCF1D00: libcurl info message cache 9 (Closing connection 3)
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.iWander
LogTemp: CWD: C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.20
LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = LAPTOP-DCH31O2G/C/Program Files/Epic Games/UE_4.20/Engine/Binaries --- GameBranchPath = LAPTOP-DCH31O2G/C/Program Files/Epic Games/UE_4.20/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\Russel\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
LogSlate: Took 0.000560 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogHttp: Warning: 000002023CB1F380: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp: Warning: 000002023CB1F380: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 000002023CB1F380: libcurl info message cache 1 (Closing connection 4)
UATHelper: Packaging (HTML5): Running AutomationTool...
UATHelper: Packaging (HTML5): Parsing command line: -ScriptsForProject="C:/Users/Russel/Documents/Unreal Projects/iWander1 4.20/iWander.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Russel/Documents/Unreal Projects/iWander1 4.20/iWander.uproject" -cook -stage -archive -archivedirectory=C:/Users/Russel/Desktop/Packaged
 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output
UATHelper: Packaging (HTML5): Setting up ProjectParams for C:\Users\Russel\Documents\Unreal Projects\iWander1 4.20\iWander.uproject
UATHelper: Packaging (HTML5): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (HTML5): Running: C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe iWander HTML5 Development -Project="C:\Users\Russel\Documents\Unreal Projects\iWander1 4.20\iWander.uproject"  "C:\Users\Russel\Documents\Unreal Projects\iWander1 4.20\iWander.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Russel\Documents\U
nreal Projects\iWander1 4.20" -skipdeploy -noxge -generatemanifest -NoHotReload -log="C:\Users\Russel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-iWander-HTML5-Development.txt"
UATHelper: Packaging (HTML5):   HTML5ToolChain: EnableSIMD = False
UATHelper: Packaging (HTML5):   HTML5ToolChain: EnableMultithreading False
UATHelper: Packaging (HTML5):   HTML5ToolChain: EnableTracing = False
LogHttp: Warning: 000002024834AE80: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp: Warning: 000002024834AE80: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 000002024834AE80: libcurl info message cache 1 (Closing connection 5)

Do i need to be connected to the internet to finish packing ?