UE 4.21 Fail to trigger event because no director instance
Hi! I'm trying to make a game to Android, and I'm trying to fire event with the new sequencer's event track, but when I run the game it keeps output Failed to trigger event because no director instance was available. I have been trying for hours to figure out what this means. Is there any way to fix this or is it just a bug?
Here's the screenshot:
And this is what I'm trying to do:
asked Nov 16 '18 at 04:25 AM in Packaging & Deployment
So, after some messing around, this problem just fixed itself. What I did is simply create another level sequence and create another sequence director endpoint. And it just worked.
answered Nov 18 '18 at 06:40 AM
We were struggling with the same problem, however, managed to fix it. Just in case anyone will be looking for it - just paste these lines into LevelSequence.cpp in ULevelSequence::CreateDirectorInstance (line 489):
You will also need to re-save your sequences and levels in order to get them working again in cooked version.
answered Jan 29 '19 at 09:41 AM
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