ue4Duino Packaging error Please Help

LogSlate: Window ‘Output Log’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 2
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=D:/Sai/AnimatedLightMedieval/AnimatedLightMedieval.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Sai/AnimatedLightMedieval/AnimatedLightMedieval.uproject -cook -stage -archive -archivedirectory=D:/Ue4TestOutput/OptimisedNew7 -package -clientconf
ig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Sai\AnimatedLightMedieval\AnimatedLightMedieval.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe AnimatedLightMedieval Win64 Development -Project=D:\Sai\AnimatedLightMedieval\AnimatedLightMedieval.uproject -generatemanifest -nobuilduht -xgeexport D:\Sai\AnimatedLightMedieval\AnimatedLightMedieval.uproject -NoUBTMakefiles -rem
oteini=“D:\Sai\AnimatedLightMedieval” -skipdeploy -NoHotReload
UATHelper: Packaging (Windows (64-bit)): XGEEXPORT: Exported ‘C:\Program Files\Epic Games\UE_4.19\Engine\Intermediate\Build\UBTExport.000.xge.xml’
UATHelper: Packaging (Windows (64-bit)): Took 2.3587726s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files (x86)\IncrediBuild\xgConsole.exe “C:\Users\ZAP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_XGE.xml” /Rebuild /MaxCPUS=200 /no_watchdog_thread
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): -----------------------------------------------------------------------
UATHelper: Packaging (Windows (64-bit)): IncrediBuild Console 9.3.1 (build 2406)
UATHelper: Packaging (Windows (64-bit)): Copyright (C) 2001-2018 IncrediBuild Software Ltd. All rights reserved.
UATHelper: Packaging (Windows (64-bit)): -----------------------------------------------------------------------
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): --------------------Project: Env_0---------------------------------------------
UATHelper: Packaging (Windows (64-bit)): ** For AnimatedLightMedieval-Win64-Development
UATHelper: Packaging (Windows (64-bit)): AnimatedLightMedieval.exe
UATHelper: Packaging (Windows (64-bit)): LINK : fatal error LNK1181: cannot open input file ‘C:\Program Files\Epic Games\UE_4.19\Engine\Plugins\UE4Duino\Binaries\Win64\UE4-UE4Duino.lib’
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Error executing C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\HostX64\x64\link.exe (tool returned code: 1181)
UATHelper: Packaging (Windows (64-bit)): ---------------------- Done ----------------------
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Rebuild All: 0 succeeded, 1 failed, 0 skipped
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Took 0.1674459s to run xgConsole.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:1): C:\Program Files (x86)\IncrediBuild\xgConsole.exe “C:\Users\ZAP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_XGE.xml” /Rebuild /MaxCPUS=200 /no_watchdog_thread. See logfile for details: ‘xgConsole-2018.11.16-14.18.25.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\ZAP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:1): C:\Program Files (x86)\IncrediBuild\xgConsole.exe “C:\Users\ZAP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_XGE.xml” /Rebuild /MaxCPUS=200 /no_watchdog_thread. See logfile for details: ‘xgConsole-2018.11.16-14.18.25.txt’
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

I stumbled across the same problem the other day and found the solution.
You need to install the plugin in the project folder. Create a folder called “Plugins” in the same place where you find your “Content”, “Build” and the other folders. (Not inside the content folder).
Then you want to go ahead, add C++ code to your project and compile it with VisualStudio 2015. Afterwards it should pack!

Apparently thats the way to handle 3rd party plugins but i`m also very new to the topic.

Hope it helps!