Somehow Cannot Spawn Multiple Actors at Different Location

Ive set up nodes the way in the pic below, and before this Ive already checked with print string to confirm that the nested for loops work properly. What I want to achieve is to spawn multiple Bit actors in different locations, however it would still only spawn one Bit actor, and when I hit the actor with my mouse (Ive set up a click event) it would report Access None. And Ive just checked with print string to find that the Make Transform function returns the right values of locations, so the locations are somehow right, however just one actor appears.

Whats more, even though there is only one Bit actor that appears on the screen, after its creation when I try to right click, the right click event just returns True telling me that Ive hit an existent object even though I was clicking at nothing.

And honestly I am very frustrated by these problems, and don`t know what to do to solve them.

So your loops should work but they are only moving your objects by a Single unit which is very small, try multiplying your vector before adding it to the other one.

Thanks.

It works when I try to make more than one actor appear.

But after the creation of those actors, when I try to right click at nothing, the right click event still returns true telling that I`ve hit something. And not just right click, left click returns the same thing.

Thanks again, that really solved the problem. The clicking and LineTraceByChannel always returning True was actually another issue which can be fixed by multiplying the World Location that goes to End parameter by 2000000.