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make post process on child actor camera

hey all.

basically what im doing is a standard FPS aim down sights feature. im using a set view target with blend to switch between the fps camera and the gun camera which is a child of the gun.

it works absolutely fine except i want a vignette and a DOF on the child camera and i need this effect to blend in and out, not just pop in with the view blend completes.

i can make the vignette intensity grow on a timeline from the fps camera, but i cant alter the post effects in reverse from a child camera, any way around this?

Product Version: UE 4.21
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asked Nov 16 '18 at 11:34 AM in Blueprint Scripting

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