Dynamic Slate Elements Through HUD Blueprint
I would like to be able to call a function from the HUD that creates a Slate Element on the HUD. This is to allow the person who is designing the HUD to be able to modify the Slate UI in the HUD Blueprint at Editor runtime. Is this possible? If so, how?
asked Aug 16 '14 at 07:54 PM in C++ Programming
It's not because Slate APIs are outside of UObject environment, so blueprint system don't know how to communicate with it. You would need to create extra layer (classes for UI, functions to control them etc.) in UObject to be able to expose and control slate from blueprint.... and this is exacly what UMG is doing too.
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