Conditional check delay in decorator

I’m trying to make something happen when a character stops, i.e velocity of its movement component is zero. I have a decorator to perform this check. However, I don’t want it to do anything when the character first spawns. I tried setting velocity when spawned, setting velocity in deferred spawn, setting velocity in blueprints and using launch character. All that didn’t work and the character still spawns with its velocity being zero. So, is there some way to delay decorator on the first check, but not on all of them?

hi, did you find the answer?