[4.20.3] How to create slippery floors for the player character (thirdperson)
I'm making a level with game play styled from the crash bandicoot games, I'm having some issues with how to create a slippery floor for my player character. any help would greatly be appreciated. thank you!
The goal is to have the character slip down a slope but still have enough traction to move.
asked Nov 16 '18 at 08:51 PM in Using UE4
Charactermovement component on your character blueprint has ground friction setting. You can trace down to get hit material and base friction on that. Maybe there is a way to use physics materials too but I dont know it.
answered Nov 18 '18 at 03:50 AM
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