[4.20.3] How to create slippery floors for the player character (thirdperson)

I’m making a level with game play styled from the crash bandicoot games, I’m having some issues with how to create a slippery floor for my player character. any help would greatly be appreciated. thank you!

The goal is to have the character slip down a slope but still have enough traction to move.

Charactermovement component on your character blueprint has ground friction setting. You can trace down to get hit material and base friction on that. Maybe there is a way to use physics materials too but I dont know it.